![]() If you've just caused a ruckus in the room next door you may find yourself getting a breather - at least for a little while. Remedy has cooked up a complicated under-the-hood encounter system so when you're exploring the game's Metroidvania-like map - and backtracking through it - you're not overwhelmed at every turn. Unlike Remedy's offices, Control's world is filled with waves of possessed gun-toting agents, each throng a bespoke mix of sharpshooters, tanks, and mysterious orb creatures which buff enemies around them. But the gun was a different story.īack in Control: Remedy's weird new world feels brilliant to play (Eurogamer) I was ambivalent about being a Jedi in a leather jacket. Maybe the problem was that the combat encounters themselves weren't interesting-there's no sense of progression in a short demo, and I was just floating around blasting bad guys with furniture with no cause and no stakes. I wanted to love those powers, but I didn't, at least in the short amount of time I played. ![]() ![]() I didn't love Remedy's Control, but I am in love with its transforming gun (PC Gamer)
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